FaceX

Blendshape

Paper

Candidate Papers

Tutorial

Aus Detection

Meeting

Traditional pipeline:

RGBD(Color image, Depth map) -(ASM,feature points extract)-> feature points (internal, contour) -(morphable model,with depth map??)-> inital mesh -(refined algorithm, Laplacian-based mesh deformation algrithm)-> refined mesh -(deformation transfer algorithm)-> other experssions mesh (refined) -(example-based facial rigging algorithm)-> linear blendershap model -(PCA)-> Blinear(identities and expressions) Face model

  1. Done
    • Group Aus manually (18 Aus)
      • Aus
      • Face Aus
    • Blendshapes manipulation
      • whether or not use that dataset include blendshapes, such as Facewarehouse.
    • Linear Blendshape Model
    • Get Aus’s postions
    • Test model via Unity
  2. Q
    1. How to search for a specifical topic paper or method?
    2. Any idea of 2D to 3D mapping?
    3. FEAFA or Facewarehouse?BU-3DFE
  3. Todo
    • Blendshape transfer
    • Test SCC work or not
      • If work,try to group Aus in 3D model (cool thing)
        • How to achieve mapping?
    • Baseline System Part 1
      • image pre-processing
      • feature representation
      • Aus detection
      • Aus blendshapes

Advice