A Morphable Model For The Synthesis Of 3D Faces
Starting from an example set of 3D face models, we derive amorphable face model by transforming the shape and texture of theexamples into a vector space representation. New faces and expres-sions can be modeled by forming linear combinations of the proto-types. Shape and texture constraints derived from the statistics of our example faces are used to guide manual modeling or automatedmatching algorithms.